We will however continue to support Clone Hero with mainly small quality of life improvements and bug fixes, just don’t expect anything huge as we are mainly focusing on the new project. The big news here, in order to make the game more extendable for the future and make it easier for us to add larger features we are starting fresh. Much of the code was ported across from his original xna project to unity which has certainly caused growing pains and some issues. When Srylain started working on the game back in 2012, he never expected the project to grow to the size it has. Since we released v.20 we have been mainly focusing on figuring out where to go next, and formulating our plans for the future. Just because something is mentioned here that doesn’t mean everything is set in stone, so please don’t hold a grudge if something you really want doesn’t make it into the final game. A quick disclaimer though, these plans and ideas are subject to change. We want to be transparent with the community as to where we see this game going in the future so we’re all on the same page. To start things off, this first blog entry will be going over our tentative future plans for this game. Thanks for the continued support everyone! Our second attempt at our First dev blog! On twitter the community overwhelmingly voted in favor for us to start a blog series devoted to the game’s development.
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